# CGameMovement
vtidx_CheckJumpButton
	Portal1_3420	22 + NVDTOR
	2013			28 + NVDTOR
	L4D				32 + NVDTOR
	L4DS			33 + NVDTOR
	Portal2			35 + NVDTOR
off_mv 8
	Portal1_3420 4

# IServerGameDLL
vtidx_GetAllServerClasses 10
	2013 11
	# TODO(compat): BMS 11

# I(Server|Client)Unknown
vtidx_GetBaseEntity 4 + NVDTOR

# CBaseEntity or CBasePlayer or something
off_netprop_statechanged
	L4D 88
off_simtime
	L4D 128
vtidx_Spawn
	L4D2 22 + NVDTOR
		TheLastStand 23 + NVDTOR
vtidx_Teleport
	L4D1 104 + NVDTOR
	L4D2 116 + NVDTOR # TODO(linux): might actually be 119!?!?
		TheLastStand 117 + NVDTOR # I dunno why JAiZ changed this

# CGlobalVars
off_curtime 12
off_edicts
	L4D 88

# IServerGameDLL
vtidx_GameFrame 4
vtidx_GameShutdown 7

# CDirector
vtidx_OnGameplayStart
	L4D2 11 # note: just happens to be the same on linux!
	L4D1 11
off_FinaleEscapeState
	L4D2 164 # only currently needed for 2000-2111 to fix the swamp 1 bug

# CInput
vtidx_CreateMove 3
vtidx_DecodeUserCmdFromBuffer 7
vtidx_GetUserCmd 8

# VClient
vtidx_VClient_DecodeUserCmdFromBuffer 22
	Client014
		L4D2 43 # shoutouts to 2000
	Client013
		L4Dbased 23

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